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	<title>Comments on: What&#8217;s the point of Second Life?</title>
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	<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/</link>
	<description>Education and Technology by Steve Dembo</description>
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		<title>By: Geda</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-117944</link>
		<dc:creator>Geda</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-117944</guid>
		<description>No, no, no, no, NO! Second life is for people with NO life. So what if you cant experience the things you can do in SL, it&#039;s NOT real! Just go out of your house and experience some sunlight and REAL things than just a keystroke.</description>
		<content:encoded><![CDATA[<p>No, no, no, no, NO! Second life is for people with NO life. So what if you cant experience the things you can do in SL, it&#8217;s NOT real! Just go out of your house and experience some sunlight and REAL things than just a keystroke.</p>
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		<title>By: Chris (SL: Topher Zwiers)</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-117649</link>
		<dc:creator>Chris (SL: Topher Zwiers)</dc:creator>
		<pubDate>Mon, 30 Jun 2008 23:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-117649</guid>
		<description>For all of education, and perhaps more specifically K-12, one point of using Second Life is to engage learners &quot;where they live.&quot;  Second Life is just one multi-user virtual environment among a great many; and there&#039;s a large number (&gt;100) in development or already available that are targeted to under 18.  Webkinz World is one example, and both of my daughters (7.5yo and 4yo) are actively involved in that space.  So, it&#039;s important to engage that *type* of technology, even if it&#039;s not Second Life.  The reason to engage Second Life in particular, for me, is the number of educators actively engaging that environment - both inworld and via the web (blogs etc).

Chris (SL: Topher Zwiers)&#039;s most recent blog post.. &lt;a href=&quot;http://feeds.feedburner.com/~r/EducationInSecondLifeByTopherZwiers/~3/319399975/podcast-episode-3-legal-issues-in.html&quot; rel=&quot;nofollow&quot;&gt;Podcast Episode 3: Legal Issues in Second Life&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>For all of education, and perhaps more specifically K-12, one point of using Second Life is to engage learners &#8220;where they live.&#8221;  Second Life is just one multi-user virtual environment among a great many; and there&#8217;s a large number (&gt;100) in development or already available that are targeted to under 18.  Webkinz World is one example, and both of my daughters (7.5yo and 4yo) are actively involved in that space.  So, it&#8217;s important to engage that *type* of technology, even if it&#8217;s not Second Life.  The reason to engage Second Life in particular, for me, is the number of educators actively engaging that environment &#8211; both inworld and via the web (blogs etc).</p>
<p>Chris (SL: Topher Zwiers)&#8217;s most recent blog post.. <a href="http://feeds.feedburner.com/~r/EducationInSecondLifeByTopherZwiers/~3/319399975/podcast-episode-3-legal-issues-in.html" rel="nofollow">Podcast Episode 3: Legal Issues in Second Life</a></p>
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		<title>By: Steve Kinney &#187; Blog Archive &#187; On change</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-117252</link>
		<dc:creator>Steve Kinney &#187; Blog Archive &#187; On change</dc:creator>
		<pubDate>Wed, 25 Jun 2008 15:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-117252</guid>
		<description>[...] DimensionM is already having a substantial impact on student achievement and teachers are finding exciting ways integrate Second Life in ways are academically rigorous. Be the change you want to [...]</description>
		<content:encoded><![CDATA[<p>[...] DimensionM is already having a substantial impact on student achievement and teachers are finding exciting ways integrate Second Life in ways are academically rigorous. Be the change you want to [...]</p>
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		<title>By: Craig A. Cunningham</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116824</link>
		<dc:creator>Craig A. Cunningham</dc:creator>
		<pubDate>Thu, 19 Jun 2008 14:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116824</guid>
		<description>Hey Steve!  A lot of the important points have already been said.  And it&#039;s very easy to make a list of the obstacles to using SL in K-12 education. (I have a chapter coming out in a book soon that discusses those.)  As for the &quot;point,&quot; well, I think SL affords the following possibilities:

1.  Communication - of all kinds, including text chat, IMs, group chat, group notices, voice chat, voice IMs, video, audio, textures (images), presentations, notecards, etc. etc.  If communication is the essence of education, then SL provides many many media for education.

2.  Representation and simulation - the hurricane is a good example.....there are others...a tidal wave, a model of the Globe Theatre, the city of Amsterdam (okay, most of these are on the Main Grid - not open to K-12 students, but they provide examples that might be followed on the Teen Grid), plus the capacity for the students themselves to build models...and an awesome, powerful scripting language that affords the possibility of learning object-oriented programming while representing complex processes or events.

3. Scaffolds - all kinds of ways to support learning as it occurs, not the least of which is the capacity to build &quot;Head-Up Displayes&quot; (HUDs) which can provide real-time access to glossaries, maps, instructions, tables, data, etc. as students do their work. These require planning, of course, but many scaffolds are already built or can be easily adapted to specific learning tasks.

4.  Teacher professional development - I actually think this is the primary utility of Second Life for K-12 education these days, due to the obstacles mentioned above, but also because right now, it&#039;s the teachers, for the most part, that need to learn about the possibilities of virtual reality, social networking, and cutting-edge technologies....what&#039;s important to remember is that most teachers will not come in on their own to learn this type of technology...but in supported groups, with a professional development goal in mind, or by joining with groups such as DEN or the ELVEN Institute (http://elveninstitute.org), there is a whole new world of discovery awaiting teachers, igniting their passion for teaching while opening them up to transformation both in themselves and in their students.

So, what&#039;s the &quot;point&quot;?  Teachers learning; learning teachers. Those skeptical district tech coordinators might want to remind themselves that it IS about learning, after all....not just predictability and control. :-)

Craig A. Cunningham&#039;s most recent blog post.. &lt;a href=&quot;http://technopaideia.blogspot.com/2008/05/elven-communication-workshop-held-today.html&quot; rel=&quot;nofollow&quot;&gt;ELVEN Communication Workshop Held Today&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hey Steve!  A lot of the important points have already been said.  And it&#8217;s very easy to make a list of the obstacles to using SL in K-12 education. (I have a chapter coming out in a book soon that discusses those.)  As for the &#8220;point,&#8221; well, I think SL affords the following possibilities:</p>
<p>1.  Communication &#8211; of all kinds, including text chat, IMs, group chat, group notices, voice chat, voice IMs, video, audio, textures (images), presentations, notecards, etc. etc.  If communication is the essence of education, then SL provides many many media for education.</p>
<p>2.  Representation and simulation &#8211; the hurricane is a good example&#8230;..there are others&#8230;a tidal wave, a model of the Globe Theatre, the city of Amsterdam (okay, most of these are on the Main Grid &#8211; not open to K-12 students, but they provide examples that might be followed on the Teen Grid), plus the capacity for the students themselves to build models&#8230;and an awesome, powerful scripting language that affords the possibility of learning object-oriented programming while representing complex processes or events.</p>
<p>3. Scaffolds &#8211; all kinds of ways to support learning as it occurs, not the least of which is the capacity to build &#8220;Head-Up Displayes&#8221; (HUDs) which can provide real-time access to glossaries, maps, instructions, tables, data, etc. as students do their work. These require planning, of course, but many scaffolds are already built or can be easily adapted to specific learning tasks.</p>
<p>4.  Teacher professional development &#8211; I actually think this is the primary utility of Second Life for K-12 education these days, due to the obstacles mentioned above, but also because right now, it&#8217;s the teachers, for the most part, that need to learn about the possibilities of virtual reality, social networking, and cutting-edge technologies&#8230;.what&#8217;s important to remember is that most teachers will not come in on their own to learn this type of technology&#8230;but in supported groups, with a professional development goal in mind, or by joining with groups such as DEN or the ELVEN Institute (<a href="http://elveninstitute.org" rel="nofollow">http://elveninstitute.org</a>), there is a whole new world of discovery awaiting teachers, igniting their passion for teaching while opening them up to transformation both in themselves and in their students.</p>
<p>So, what&#8217;s the &#8220;point&#8221;?  Teachers learning; learning teachers. Those skeptical district tech coordinators might want to remind themselves that it IS about learning, after all&#8230;.not just predictability and control. <img src='http://www.teach42.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Craig A. Cunningham&#8217;s most recent blog post.. <a href="http://technopaideia.blogspot.com/2008/05/elven-communication-workshop-held-today.html" rel="nofollow">ELVEN Communication Workshop Held Today</a></p>
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		<title>By: Lisa Parisi</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116764</link>
		<dc:creator>Lisa Parisi</dc:creator>
		<pubDate>Wed, 18 Jun 2008 23:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116764</guid>
		<description>You made some great points, Steve.  I used to come into SL for the chat.  I lost touch with all my in world friends and the last time I went in, couldn&#039;t really find anyone.  But I do love the ideas for educational use.  Maybe it&#039;s time for me to head back in and connect again.

Lisa Parisi&#039;s most recent blog post.. &lt;a href=&quot;http://feeds.feedburner.com/~r/LisasLingo/~3/297768915/successful-inclusion-program.html&quot; rel=&quot;nofollow&quot;&gt;The Successful Inclusion Program&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You made some great points, Steve.  I used to come into SL for the chat.  I lost touch with all my in world friends and the last time I went in, couldn&#8217;t really find anyone.  But I do love the ideas for educational use.  Maybe it&#8217;s time for me to head back in and connect again.</p>
<p>Lisa Parisi&#8217;s most recent blog post.. <a href="http://feeds.feedburner.com/~r/LisasLingo/~3/297768915/successful-inclusion-program.html" rel="nofollow">The Successful Inclusion Program</a></p>
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		<title>By: Matt Crosslin</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-174598</link>
		<dc:creator>Matt Crosslin</dc:creator>
		<pubDate>Wed, 18 Jun 2008 16:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-174598</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;Ever get that pesky &#039;What&#039;s the point of Second Life?&#039; question? Here are some answers: http://tinyurl.com/6b9hxy&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">Ever get that pesky &#8216;What&#8217;s the point of Second Life?&#8217; question? Here are some answers: <a href="http://tinyurl.com/6b9hxy" rel="nofollow">http://tinyurl.com/6b9hxy</a></span></span></span></p>
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		<title>By: Matt Crosslin</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116733</link>
		<dc:creator>Matt Crosslin</dc:creator>
		<pubDate>Wed, 18 Jun 2008 14:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116733</guid>
		<description>In terms of actual research, you can also mention the social presence and immediacy angle.  Studies have proven that increasing both of these factors in online learning will improve learning.  I did find a study once that showed that students reacted better to virtual talking heads than just chat text.  But it shouldn&#039;t take research to prove that audio chat through a 3-D avatar will be more realistic communication than text chat in a chat room.  So, if you want to bring pedagogy in to the mix, Second Life (if used effectively) can increase social presence and immediacy.</description>
		<content:encoded><![CDATA[<p>In terms of actual research, you can also mention the social presence and immediacy angle.  Studies have proven that increasing both of these factors in online learning will improve learning.  I did find a study once that showed that students reacted better to virtual talking heads than just chat text.  But it shouldn&#8217;t take research to prove that audio chat through a 3-D avatar will be more realistic communication than text chat in a chat room.  So, if you want to bring pedagogy in to the mix, Second Life (if used effectively) can increase social presence and immediacy.</p>
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		<title>By: Miguel Mendoza</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116716</link>
		<dc:creator>Miguel Mendoza</dc:creator>
		<pubDate>Wed, 18 Jun 2008 12:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116716</guid>
		<description>As an EFL teacher and from the top of my ehad I can tell that SL life is really good for:

1. having role-plays in virtual environments like a restaurant, a hospital, etc. we cannot have in the language classroom. The furthest we can get in a F2F session is “Use your imagination”. 
2. “speaking” can be done through text chat and audio by means of avatars flying, dancing, sitting, walking. You cannot do that through MSN or Yahoo messenger. That is in terms of communcation it provides a sense of closeness or nearness to someone else traditional chat software cannot provide. 
3. contacting natives or fluent non-native English speakers to talk to your students in a close to real life environment (or any other language).  
4. learning in a different way. Have you ever imagined listening to someone reading the Raven in an immersive presentation where you can experience the settings and emotions of this literary classic?

Miguel Mendoza&#039;s most recent blog post.. &lt;a href=&quot;http://the-ve-blog.blogspot.com/2008/05/buzzword.html&quot; rel=&quot;nofollow&quot;&gt;Buzzword&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>As an EFL teacher and from the top of my ehad I can tell that SL life is really good for:</p>
<p>1. having role-plays in virtual environments like a restaurant, a hospital, etc. we cannot have in the language classroom. The furthest we can get in a F2F session is “Use your imagination”.<br />
2. “speaking” can be done through text chat and audio by means of avatars flying, dancing, sitting, walking. You cannot do that through MSN or Yahoo messenger. That is in terms of communcation it provides a sense of closeness or nearness to someone else traditional chat software cannot provide.<br />
3. contacting natives or fluent non-native English speakers to talk to your students in a close to real life environment (or any other language).<br />
4. learning in a different way. Have you ever imagined listening to someone reading the Raven in an immersive presentation where you can experience the settings and emotions of this literary classic?</p>
<p>Miguel Mendoza&#8217;s most recent blog post.. <a href="http://the-ve-blog.blogspot.com/2008/05/buzzword.html" rel="nofollow">Buzzword</a></p>
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		<title>By: Robert Rowe</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116670</link>
		<dc:creator>Robert Rowe</dc:creator>
		<pubDate>Wed, 18 Jun 2008 00:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116670</guid>
		<description>Steve, have you met/heard of Maggie Marat in Second Life? She&#039;s a teacher in Suffern, NY, who has been using SL on the Teen Grid for over a year now. http://ramapoislands.edublogs.org/
It&#039;s been awe-inspiring to see what the students have come up with, and how the teachers have taken to SL to enhance their existing curriculum.

Robert Rowe&#039;s most recent blog post.. &lt;a href=&quot;http://cellowireless.blogspot.com/2008/06/geektripping.html&quot; rel=&quot;nofollow&quot;&gt;GeekTripping&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Steve, have you met/heard of Maggie Marat in Second Life? She&#8217;s a teacher in Suffern, NY, who has been using SL on the Teen Grid for over a year now. <a href="http://ramapoislands.edublogs.org/" rel="nofollow">http://ramapoislands.edublogs.org/</a><br />
It&#8217;s been awe-inspiring to see what the students have come up with, and how the teachers have taken to SL to enhance their existing curriculum.</p>
<p>Robert Rowe&#8217;s most recent blog post.. <a href="http://cellowireless.blogspot.com/2008/06/geektripping.html" rel="nofollow">GeekTripping</a></p>
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		<title>By: EFL Geek 3.0 &#45; ESL &#38;amp; EFL in Korea</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116612</link>
		<dc:creator>EFL Geek 3.0 &#45; ESL &#38;amp; EFL in Korea</dc:creator>
		<pubDate>Tue, 17 Jun 2008 09:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116612</guid>
		<description>&lt;strong&gt;Tech in the Classroom...&lt;/strong&gt;

Gord has a long post about using Tech in the Classroom that is well worth the read. Gord&apos;s post talks about how some things are used primarily for flash and impress, but in my opinion students will know when something is being done to impress them...</description>
		<content:encoded><![CDATA[<p><strong>Tech in the Classroom&#8230;</strong></p>
<p>Gord has a long post about using Tech in the Classroom that is well worth the read. Gord&apos;s post talks about how some things are used primarily for flash and impress, but in my opinion students will know when something is being done to impress them&#8230;</p>
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		<title>By: Graham Stanley</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-174599</link>
		<dc:creator>Graham Stanley</dc:creator>
		<pubDate>Tue, 17 Jun 2008 09:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-174599</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;http://tinyurl.com/6b9hxy What&#039;s the point of Second Life? Steve Dembo needs some help with this&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content"><a href="http://tinyurl.com/6b9hxy" rel="nofollow">http://tinyurl.com/6b9hxy</a> What&#8217;s the point of Second Life? Steve Dembo needs some help with this</span></span></span></p>
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		<title>By: Graham Stanley</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116605</link>
		<dc:creator>Graham Stanley</dc:creator>
		<pubDate>Tue, 17 Jun 2008 08:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116605</guid>
		<description>And EFL Geek did send me a tweet(Thanks!)

I&#039;ve been a fan of Second Life for over two years now. Just for starters, what I find it adds to the e-learning mix is the &quot;sense of place&quot; - we&#039;re so used (in real life) to this and it&#039;s missing in all other forms of e-learning. 

I find walking around SL with an avatar and spending time with people more &quot;human&quot; than attending an event in a virtual classroom (even with webcams) or any other type of synchronous event.

It took me a while to get this, but I finally did one day when sitting on a park bench in SL chatting to a virtual colleague while a Four Stooges movie was playing in the background and watching a fabulous sunset - you just don&#039;t get that &quot;added richness&quot; using other online tools for my money.

Graham Stanley&#039;s most recent blog post.. &lt;a href=&quot;http://blog-efl.blogspot.com/2008/05/slanguages-2008.html&quot; rel=&quot;nofollow&quot;&gt;SLanguages 2008&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>And EFL Geek did send me a tweet(Thanks!)</p>
<p>I&#8217;ve been a fan of Second Life for over two years now. Just for starters, what I find it adds to the e-learning mix is the &#8220;sense of place&#8221; &#8211; we&#8217;re so used (in real life) to this and it&#8217;s missing in all other forms of e-learning. </p>
<p>I find walking around SL with an avatar and spending time with people more &#8220;human&#8221; than attending an event in a virtual classroom (even with webcams) or any other type of synchronous event.</p>
<p>It took me a while to get this, but I finally did one day when sitting on a park bench in SL chatting to a virtual colleague while a Four Stooges movie was playing in the background and watching a fabulous sunset &#8211; you just don&#8217;t get that &#8220;added richness&#8221; using other online tools for my money.</p>
<p>Graham Stanley&#8217;s most recent blog post.. <a href="http://blog-efl.blogspot.com/2008/05/slanguages-2008.html" rel="nofollow">SLanguages 2008</a></p>
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		<title>By: EFL Geek</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116603</link>
		<dc:creator>EFL Geek</dc:creator>
		<pubDate>Tue, 17 Jun 2008 08:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116603</guid>
		<description>You might want to get in touch with &lt;a href=&quot;http://blog-efl.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;Graham Stanley&lt;/a&gt; who is big in the use of SL in ELT. Actually I&#039;ll probably send him a message about this post.</description>
		<content:encoded><![CDATA[<p>You might want to get in touch with <a href="http://blog-efl.blogspot.com/" rel="nofollow">Graham Stanley</a> who is big in the use of SL in ELT. Actually I&#8217;ll probably send him a message about this post.</p>
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		<title>By: Beth Knittle</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116576</link>
		<dc:creator>Beth Knittle</dc:creator>
		<pubDate>Mon, 16 Jun 2008 22:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116576</guid>
		<description>I have to echo Riptide&#039;s comment.  It is the conversations and collaborations that bring me back again and again.  I meet other educators from different levels, disciplines and with a global perspective. The conversations inspire me.  The Second Life environment is engaging and provides me with a chance to stretch my thinking, imagination and problem solving skills in ways other forms of communication do not.   Second life is hard to explain, it is a one of those tools you need to give a good solid try before you can begin to understand.

Beth Knittle&#039;s most recent blog post.. &lt;a href=&quot;http://www.bethknittle.net/WP_Blog/?p=174&quot; rel=&quot;nofollow&quot;&gt;End of One Year and Planning the Next&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I have to echo Riptide&#8217;s comment.  It is the conversations and collaborations that bring me back again and again.  I meet other educators from different levels, disciplines and with a global perspective. The conversations inspire me.  The Second Life environment is engaging and provides me with a chance to stretch my thinking, imagination and problem solving skills in ways other forms of communication do not.   Second life is hard to explain, it is a one of those tools you need to give a good solid try before you can begin to understand.</p>
<p>Beth Knittle&#8217;s most recent blog post.. <a href="http://www.bethknittle.net/WP_Blog/?p=174" rel="nofollow">End of One Year and Planning the Next</a></p>
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		<title>By: Riptide Furse</title>
		<link>http://www.teach42.com/2008/06/16/whats-the-point-of-second-life/comment-page-1/#comment-116556</link>
		<dc:creator>Riptide Furse</dc:creator>
		<pubDate>Mon, 16 Jun 2008 17:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/?p=919#comment-116556</guid>
		<description>Something that quite a few school districts ignore is the communication of teachers with peers. I don&#039;t mean with peers in your building but with peers in the same district or others around the world. Second Life allows this communication to take place with a lot more presence than say Twitter or chatting applications. 

It also allows teachers to learn many new things. Some may not have anything to do with their classroom but it is in fact valuable and exciting learning. There is the creative part too whether you are building a vase or just redecorating a space.

The connections that can be made and the environment make for a valuable part of my personal learning network. Which BTW the DEN in SL leadership council will be presenting on at NECC.
http://center.uoregon.edu/ISTE/NECC2008/program/search_results_details.php?sessionid=42130125&amp;selection_id=42670454&amp;rownumber=4&amp;max=11&amp;gopage=

Riptide Furse&#039;s most recent blog post.. &lt;a href=&quot;http://blog.discoveryeducation.com/fred_delventhal1/2008/06/15/twitter-updates-for-2008-06-15/&quot; rel=&quot;nofollow&quot;&gt;Twitter Updates for 2008-06-15&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Something that quite a few school districts ignore is the communication of teachers with peers. I don&#8217;t mean with peers in your building but with peers in the same district or others around the world. Second Life allows this communication to take place with a lot more presence than say Twitter or chatting applications. </p>
<p>It also allows teachers to learn many new things. Some may not have anything to do with their classroom but it is in fact valuable and exciting learning. There is the creative part too whether you are building a vase or just redecorating a space.</p>
<p>The connections that can be made and the environment make for a valuable part of my personal learning network. Which BTW the DEN in SL leadership council will be presenting on at NECC.<br />
<a href="http://center.uoregon.edu/ISTE/NECC2008/program/search_results_details.php?sessionid=42130125&amp;selection_id=42670454&amp;rownumber=4&amp;max=11&amp;gopage=" rel="nofollow">http://center.uoregon.edu/ISTE/NECC2008/program/search_results_details.php?sessionid=42130125&amp;selection_id=42670454&amp;rownumber=4&amp;max=11&amp;gopage=</a></p>
<p>Riptide Furse&#8217;s most recent blog post.. <a href="http://blog.discoveryeducation.com/fred_delventhal1/2008/06/15/twitter-updates-for-2008-06-15/" rel="nofollow">Twitter Updates for 2008-06-15</a></p>
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