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	<title>Comments on: Photoshop Online - Death to all clones?</title>
	<atom:link href="http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/</link>
	<description>Education and Technology by Steve Dembo</description>
	<pubDate>Sat, 17 May 2008 00:53:25 +0000</pubDate>
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		<title>By: Andy Allen</title>
		<link>http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/#comment-60989</link>
		<dc:creator>Andy Allen</dc:creator>
		<pubDate>Fri, 02 Mar 2007 14:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/#comment-60989</guid>
		<description>D'Oh.  Forgot to close my tag on the above comment.
I was referencing http://www.gimp.org/
which is the "GNU Image Manipulation Program"
Granted, it's not 'online', but it is powerful.</description>
		<content:encoded><![CDATA[<p>D&#8217;Oh.  Forgot to close my tag on the above comment.<br />
I was referencing <a href="http://www.gimp.org/" rel="nofollow">http://www.gimp.org/</a><br />
which is the &#8220;GNU Image Manipulation Program&#8221;<br />
Granted, it&#8217;s not &#8216;online&#8217;, but it is powerful.</p>
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		<title>By: Andy Allen</title>
		<link>http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/#comment-60988</link>
		<dc:creator>Andy Allen</dc:creator>
		<pubDate>Fri, 02 Mar 2007 14:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/#comment-60988</guid>
		<description>Steve, 
For a long time, Open Source projects like &lt;a href="http://www.gimp.org/" title="The Gimp" rel="nofollow"&gt;
have long enroached on Photoshop market.  I know that personally, I can't afford a Photoshop license (and I probably wouldn't be able to use 1/100th of the features).  Plus, Gimp is cross platform (Unix, Windows, Mac), making it a great choice.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Steve,<br />
For a long time, Open Source projects like <a href="http://www.gimp.org/" title="The Gimp" rel="nofollow"><br />
have long enroached on Photoshop market.  I know that personally, I can&#8217;t afford a Photoshop license (and I probably wouldn&#8217;t be able to use 1/100th of the features).  Plus, Gimp is cross platform (Unix, Windows, Mac), making it a great choice.</a></p>
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		<title>By: EDITing in the Dark &#187; When platter and fiber collide</title>
		<link>http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/#comment-60933</link>
		<dc:creator>EDITing in the Dark &#187; When platter and fiber collide</dc:creator>
		<pubDate>Thu, 01 Mar 2007 17:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/#comment-60933</guid>
		<description>[...] I&#8217;ve been in meetings all day, so this is the first that I&#8217;ve been able to write (it seems that Steve has noticed it as well), but it seems that there are more than a few companies that are starting to look at the online usability. Corel and now Adobe (with Lightning and Photoshop/Remix respectively - GN links) are working on applications that interact with content online. So, between the desktop apps and the online apps, these new middle apps are certainly looking to be the future. Now in addition to basic apps like Picnik, more powerful apps mean that ubiquitous computing is getting one step closer and the importance of network is ever larger. Do the Social Bookmark thing:Social bookmark links [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I&#8217;ve been in meetings all day, so this is the first that I&#8217;ve been able to write (it seems that Steve has noticed it as well), but it seems that there are more than a few companies that are starting to look at the online usability. Corel and now Adobe (with Lightning and Photoshop/Remix respectively - GN links) are working on applications that interact with content online. So, between the desktop apps and the online apps, these new middle apps are certainly looking to be the future. Now in addition to basic apps like Picnik, more powerful apps mean that ubiquitous computing is getting one step closer and the importance of network is ever larger. Do the Social Bookmark thing:Social bookmark links [&#8230;]</p>
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	<item>
		<title>By: harry eyeball</title>
		<link>http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/#comment-60869</link>
		<dc:creator>harry eyeball</dc:creator>
		<pubDate>Thu, 01 Mar 2007 00:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.teach42.com/2007/02/28/photoshop-online-death-to-all-clones/#comment-60869</guid>
		<description>We're talking about professional adult artists here, not small children or plants that need tending. What makes a form of art making grow are artists who dedicate themselves to their process, their work, and who focus their energy on how the medium they've selected for themselves. 

A healthy self-criticism probally doesn't hurt the production of new work either, as with the notable artists who can tell the difference between pandering to an imagined niche market, or a specialized audience that innoculates the work from honest appraisal, and the real work that is made quite apart from anyone's expectations or demands, except the artists'. 

Good art-making is a rigorous activity, playful as it is, in whatever mode one operates out of. Everything else seems to take of itself if the art is good, worth being noticed.</description>
		<content:encoded><![CDATA[<p>We&#8217;re talking about professional adult artists here, not small children or plants that need tending. What makes a form of art making grow are artists who dedicate themselves to their process, their work, and who focus their energy on how the medium they&#8217;ve selected for themselves. </p>
<p>A healthy self-criticism probally doesn&#8217;t hurt the production of new work either, as with the notable artists who can tell the difference between pandering to an imagined niche market, or a specialized audience that innoculates the work from honest appraisal, and the real work that is made quite apart from anyone&#8217;s expectations or demands, except the artists&#8217;. </p>
<p>Good art-making is a rigorous activity, playful as it is, in whatever mode one operates out of. Everything else seems to take of itself if the art is good, worth being noticed.</p>
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